The 2013 IndieCade Festival will have 36 of the year’s best indie games playable for the thousands of festival attendees attending the annual event on Saturday – Sunday, Oct. 5 – 6, 2013 in Culver City, Calif. In addition to the 36 finalists, more than 120 games will be playable at the festival in the IndieCade, PlayStation, Nintendo, Ouya and Oculus Rift exhibits.
The IndieCade 2013 finalists, selected from more than 850 submissions, were crafted by independent developers from Belgium, Canada, Denmark, the Netherlands, the United Kingdom and the United States.
“The breadth and quality of this year’s IndieCade selections are unsurpassed,” stated Stephanie Barish, CEO, IndieCade. “Submissions and attendance has doubled in the past few years and it is incredible to see as well as celebrate the explosion of true creativity and innovation coming from the independent community.”
The games and developers nominated by IndieCade’s international jury this year are:
[code] – Rambod Kermanizadeh & Aaron Silbering
99 Tiny Games – Hide & Seek
Constellation – Cosmic Games
Cube & Star: A Love Story – Doppler Interactive
Deadbolt – Elizabeth Sampat
Dog Eat Dog – Liwanag Press
Edgar Rice Soirée – Copenhagen Game Collective
Ephemerid – SuperChop Games
Extrasolar – Lazy 8 Studios
Gone Home – The Fullbright Company
Gunpoint – Suspicious Developments
Hermit Crab in Space – Golden Ruby Games
Kentucky Route Zero – Cardboard Computer
Kulak – David Coss
Luxuria Superbia – Tale of Tales
Movers and Shakers – Singapore-MIT GAMBIT Game lab
NIDHOGG – MESSHOF
Other – Quartic Llama
Perfect Woman – Peter Lu & Lea Schönfelder
Pico – Digital Dream Quartet
Porpentine’s Twine Compilation – Porpentine
Quadrilateral Cowboy – Blendo Games
Reus – Abbey Games
Rogue Legacy – Cellar Door Games
Rollers of the Realm – Phantom Compass
Save the Date – Paper Dino Software
Simian.Interface – Vested Interest
Sokobond – Alan Hazelden & Harry Lee
Soundodger – Studio Bean
Spaceteam – Henry Smith
Spin the Bottle: Bumpie’s Party – KnapNok Games & Redgrim
Starseed Pilgrim – Droqen & Ryan Roth
SUPER TIME FORCE – Capybara Games
That Dragon, Cancer – Josh Larson
TowerFall – Matt Makes Games
Upgrade Soul – Opertoon
“The true theme of this year’s festival is growing diversity in format of games, and a growing emphasis on social play – multiplayer games, games that are played in public or in groups,” explained Sam Roberts, Jury Chair and Festival Director, IndieCade “This year, the diversity and excellence of our submissions continued to grow.”
During the Festival, the nominated and award winning games will be exhibited at a fire station in downtown Culver City, Calif. as part of the IndieCade Village.
Attendees can stop at the registration booth on the corner of Main Street and Culver Boulevard, to pick up wristbands that will provide access to the fire station, all exhibited digital games, as well as the chance to participate in the live-action Big Games tournaments, activities, workshops and the closing awards ceremony.
Festival Day wristbands are available for $20 at Brown Paper Tickets.
Individuals interested in learning about the game development process can attend IndieCade’s Game U, a special conference that takes place on Sunday, Oct. 6, which will cover an introduction to game development tools, processes, roles and opportunities to meet working professionals in the game industry. Tickets are available for $125 or $65 for students with IDs, via Brown Paper Tickets.
Previous IndieCade finalists include Guacamelee, The Unfinished Swan, Fez, Braid and Limbo, all of which went on to be top sellers.
For more information, visit www.indiecade.com.
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